Thursday, 23 May 2019
The CollectorVision Phoenix - An FPGA Console Behind The Times?
The ColecoVision has a very driven fan community. I did not own one and really do not share the love that those who do or did have, but nonetheless it is a classic gaming system that has new products and peripherals released for it. The idea of recreating the Coleco in a modern, updated console, has long been talked about. Currently, no less than three different groups have announced some kind of FPGA-based Coleco. One of those project, called the CollectorVision Phoenix, is now accepting funding on kickstarter. Let's look into the Phoenix's campaign and features and I will explain why I think you should give this FPGA console a pass.
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You say "obsessed" as if it is a bad thing.
A Funny Thing Happened On My Way .......
No its not that I decided to put aside more important things to add 6 figures to the Rosmark Provincial Regiment so that I can take it to Huzzah rather than one of 3 other regiments.
No, if you look at the picture you see a crumpled, empty, tube of superglue like glue. Empty! I don't think I have ever suceeded in accessing all the contents of a tube yet.
I even poked a hole in the side when I couldn't get anyout despite sending a probe down the nozzle to be sure it was clear.
It would be hubris to claim that I was learning, and it is a small tube, but we'll see how the next one goes.
No, if you look at the picture you see a crumpled, empty, tube of superglue like glue. Empty! I don't think I have ever suceeded in accessing all the contents of a tube yet.
I even poked a hole in the side when I couldn't get anyout despite sending a probe down the nozzle to be sure it was clear.
It would be hubris to claim that I was learning, and it is a small tube, but we'll see how the next one goes.
Battle Of Albuera 1811 - AAR
A big Napoleonic Game with bags of figures on an unfeasibly cramped table was the beginning of my gaming journey nearly 40 years ago and I am so glad to have that back in my locker.
A few months ago I posted a Scenario post for the battle, a combination of my holidays, shift work and illness meant that it took ages to finish, but with a permanent set up and a Yarkshire outlook, there's no need to rush lad.
https://yarkshiregamer.blogspot.com/2018/09/battle-of-albuera-1811-set-up.html
It was also the first real test of my Quarrie version of GdeB and it was a very positive experience, everyone got it straight away. After the game we all agreed they were the way forward and other than a couple of tweeks (some of which were rule based rather than National Characteristics (NC) based).
There were some anti NC comments on the previous post however I find them the most flexible way of representing troop types, for some reason some people can't get past the base stat line, it's a guide, if a particular regiment performed well increase the stats, if it's a Marie Louise battalion reduce them. A link to the original rules post is below.
https://yarkshiregamer.blogspot.com/2018/10/quarrie-to-general-de-brigade.html
Back to the battle itself, things started as you would expect with this battle with a French assault on the Alled right, specifically on the Spanish troops lining a number of hills. As per the scenario the French had 6 moves to "get on with it"
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| Vistula Legion Lancers make a hole in the Spanish Line |
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| Godinots Brigade advance |
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| Spanish Infantry open up on the approaching French |
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| Recule |
The troops of Gazan and Girand where coming into action whilst the French Cavalry continued to cause havoc on the allied right, The Vistula Legion Lancers tried to break the square of the Spanish Irlanda Regt, it was a close run thing but the square held.
After a brief lull the French renewed their attack on the Spanish, with the elite French Grenadier Battalion heading the charge the Spanish finally started to give way after a long hard fight. Brigades began to break and the resistance crumbled.
Coles Division had formed a defensive line with the Fusilier Battalions facing the oncoming French, this was fine whilst the Spanish held but as they left the field the flank of the Fusiliers was exposed. The Allied generals failed to deal with the position and left the flank exposed, leaving the British Cavalry unused on the hill at the rear of Albuera. This would prove their downfall.
Meanwhile the French and British Battalions clashed around the town, a couple of French units made gains but there wasn't enough support to push the advantage home.
The game ended when the French Grenadiers pushed home an attack on the flank of the Fusiliers, poor dice rolling saw the impacted battalion break and then a double 1 on the Brigade morale saw the flank collapse.
There were plenty of untouched British and Portuguese troops to allow an orderly withdrawal from the field but the day and the honours went to the French.
Below is a list of the casualties in our game, if a unit is not mentioned it suffered no losses, these casualties do not include routing troops.
French Casualties
Godinots Brigade
1/16 Legere 13 out of 28 figures = 260 men or 46%
2/16 Legere 16 out of 28 figures = 320 men or 57%
3/16 Legere 6 out of 28 figures = 120 men or 21%
1/51 Ligne 12 out of 36 figures = 240 men or 33%
2/51 Ligne 17 out of 36 figures = 340 men or 47%
3/51 Ligne 5 out of 36 figures = 100 men or 14% Routed
Grenadier Battalion 10 out of 48 figures = 200 men or 21%
Briche Cavalry
10th Hussars 7 out of 20 figures = 140 men or 35% Routed
21st Chasseur 4 out of 20 figures = 80 men or 20%
Brons Cavalry - No Casualties
Bouvier des Èclaits Cavalry
14th Dragoons 1 out of 16 figures = 20 men or 6%
17th Dragoons 1 out of 16 figures = 20 men or 6%
Unattached Cavalry
Vistula Legion Lancers 6 out of 28 figures = 120 men or 21%
27th Chasseur 1 out of 22 figures = 20 men or 5%
Girards Division
2/34 Ligne 3 out of 24 figures = 60 men or 12%
3/34 Ligne 1 out of 24 figures = 20 men or 4%
1/40 Ligne 4 out of 20 figures = 80 men or 20%
2/40 Ligne 1 out of 20 figures = 20 men or 5%
Gazans Division
2/21 Legere 13 out of 20 figures = 260 men or 65%
Werles Division
2/12 Legere 8 figures out of 36 figures = 160 men or 22%
3/12 Legere 4 figures out of 36 figures = 80 men or 11%
3/55 Ligne 2 figures out of 30 figures = 40 men or 7%
Total Casualties 2,700
Allied Casualties
Colbornes Brigade
2/31st Foot 7 figures out of 21 = 140 men or 33%
2/48th Foot 1 figure out of 23 = 20 men or 4%
2/66th Foot 6 figures out of 22 = 120 men or 27%
Houghtons Brigade
29th Foot 6 figures out of 25 = 120 men or 24%
1/57th Foot 1 figure out of 32 = 20 men or 3%
Abercrombie Brigade
2/28th Foot 4 figures out of 26 = 80 men or 15%
Myers Brigade Broken Brigade
1/7 Fus 14 figures out of 36 = 280 men or 39% Routed
2/7 Fus 1 figure out of 28 = 20 men or 4%
1/23 Fus 5 figures out of 37 = 100 men or 13%
Harvey's Portuguese Brigade
1/11 Line 1 figure out of 29 = 20 men or 3%
1/23 Line 1 figure out of 28 = 20 men or 4%
Hamilton's Portuguese Brigade
1/2 Line 3 figures out of 30 = 60 men or 10%
1/14 Line 1 figure out of 30 = 20 men or 3%
Blake's Spanish
Lardizabal Brigade
Canaris Foot 1 figure out of 24 = 20 men or 4%
2nd Leon Foot 4 figures out of 24 = 80 men or 17%
Ballasteros Brigade Broken Brigade
Catalonia Foot 8 figures out of 20 = 160men or 40% Routed
Pavia Foot 4 figures out of 20 = 80 men or 20%
Lena Foot 7 figures out of 20 = 140 men or 35% Routed
Castropol Foot 8 figures out of 20 = 160 men or 40 % Routed
Inifiesto Foot 4 figures out of 20 = 80 men or 20%
Zayas Brigade Broken Brigade
Spanish Guard 12 figures out of 30 = 240 men or 40%
Irlanda Foot 13 figures out of 30 = 260 men or 43% Routed
Patria Foot 3 figures out of 30 = 60 men or 10%
Toledo Foot 1 figure out of 30 = 20 men or 3%
Esteramdura Foot 3 figures out of 30 = 60 men or 10%
Spanish Artillery 12 figures out of 12 = 240 men or 100%
Loys Spanish Cavalry Brigade Broken Brigade
Castillo Hussar 5 figures out of 20 = 100 men or 25% Routed
Granaberos Horse 6 figures out of 20 = 120 men or 30% Routed
Penne Villemuir Spanish Cavalry Brigade Broken Brigade
Reina Horse 7 figures out of 20 = 140 men or 35% Routed
Total Casualties 2980 men
An excellent game, closely balanced and a good challenge for both sides, highly recommended, I will be looking at getting another big Napoleonic Game in soon but this time trying out the rule mods in a 1813 situation.
Apologies
Apologies for not posting very regularly over the holidays due to a lot of IRL issues. I should get back into the swing of things hopefully soon. Thanks for understanding!
The How of Happiness Review
The How of Happiness Review
COSMOLOGY OF KYOTO
Can games be art? Anyone who has followed this site will know that I consider the answer to be a resounding and obvious 'yes'. Yet, prominent critics of other mediums still ponder this question. Famed film expert Roger Ebert was one of these naysayers but there was one game that did impress him - Cosmology of Kyoto.
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The Navel Brigade
I haven't updated in awhile as I've been renovating our downstairs bathroom. As that's been wrapping up I've been getting some more time to paint 6mm stuff again. I've completed the cockpit glass, weapons and engines on the Falcon hulls. Now comes the long slog through the orange.


One hull got the first highlight. I edge highlight most of the tank, then go back and to the outside/higher edges with a lighter orange. After that I do the sharper corners lighter and finally put a dot of my lightest color right at the corner.

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